using System;
using ns27;

namespace Triton.Game.Mapping
{
	[Attribute38("FatalErrorScreen")]
	public class FatalErrorScreen : MonoBehaviour
	{
		public UberText m_closedSignText => method_3<UberText>("m_closedSignText");

		public UberText m_closedSignTitle => method_3<UberText>("m_closedSignTitle");

		public UberText m_reconnectTip => method_3<UberText>("m_reconnectTip");

		public UberText m_errorCodeText => method_3<UberText>("m_errorCodeText");

		public Camera m_camera => method_3<Camera>("m_camera");

		public PegUIElement m_inputBlocker => method_3<PegUIElement>("m_inputBlocker");

		public bool m_allowClick => method_2<bool>("m_allowClick");

		public bool m_redirectToStore => method_2<bool>("m_redirectToStore");

		public float m_delayBeforeNextReset => method_2<float>("m_delayBeforeNextReset");

		public FatalErrorScreen(IntPtr address, string className)
			: base(address, className)
		{
		}

		public FatalErrorScreen(IntPtr address)
			: this(address, "FatalErrorScreen")
		{
		}

		public void Awake()
		{
			method_8("Awake");
		}

		public void Start()
		{
			method_8("Start");
		}

		public void Update()
		{
			method_8("Update");
		}

		public void Show()
		{
			method_8("Show");
		}

		public void OnClick(UIEvent e)
		{
			method_8("OnClick", e);
		}
	}
}
